// 事件名
export namespace EventName {
    export const GAME_START = 'game_start';
    // export const GAME_STOP = 'game_stop';
    export const GAME_OVER = 'game_over';
    export const GAME_RESTART = 'game_restart';
    export const GAME_BACKHOME = 'game_backhome';
    export const HOME_START = 'home_start';
    export const GAME_HAPPY = 'game_happy';
    export const GAME_ORIGIN = 'game_origin';

    // export const ADD_VIEW = 'add_view';
    // export const ADD_MESSAGE = 'add_message';
    // export const CLOSE_VIEW = 'close_view';

    // 蚊子死亡
    export const ENEMY_DIE = 'enemy_die';

    // 获取经验
    export const ENEMY_XP = 'enemy_xp';

    // 游戏内获取的金币数量(不包括大厅中的金币)
    export const GET_GAME_GLOD = 'get_game_glod';

    // 音效
    export const AUDIO_STATUS = 'audio_status';

    // 地图加载
    export const LOAD_MAP = 'load_map';

    // 激励视频状态
    export const PLAY_VIDEO_STATUS = 'play_video_status';

    // 分享状态
    export const SHARE_STATUS = 'share_status';

    // 连击状态
    export const GAME_FEEDBACK = 'game_feedback';

    // 重新加载技能数量
    export const GAME_SKILL_COUNT = 'game_skill_count';

    // 任务状态
    export const GAME_TASK_STATUS = 'game_task_status';

    // 飞天道具，导致拍子飞天
    export const FLY_SKY = 'fly_sky';
    export const FLY_STATE = 'fly_state';

    // 使用大招
    export const USE_SKILLS = 'use_skills';

    // 使障碍物更换碰撞体 Collider
    export const OBS_COLLIDER = 'obs_collider';

    // 重置游戏中的进度条
    export const RESET_GAME_PROG = 'reset_game_prog';


    // 画画项目============================
    export const ADD_VIEW = 'add_view';
    export const ADD_MESSAGE = 'add_message';
    export const CLOSE_VIEW = 'close_view';
    export const GO_HOME = 'go_home';
    export const GO_GAME = 'go_game';
    export const GET_GOLD = 'get_gold';
    export const LOADING_PLAYER = 'loading_player';
    export const LOADING_ENEMY = 'loading_enemy';
    export const LOADING_MAP = 'loading_map';
    export const LOADING_PROP = 'loading_prop';
    export const CREATE_ENEMY = 'create_enemy';
    export const HOMEBUTTON_STATE = 'homebutton_state';
    export const GAME_CLEAR = 'game_clear';
    export const AI_DEATH = 'ai_death';
    export const PLAYER_BEAT = 'player_beat';
    export const PLAYER_REVIVE = 'player_revive';
    export const GAME_STOP = 'game_stop';
    export const CHANGE_SKILL = 'change_skill';
    export const GET_PROP = 'get_prop';
    export const CHANGE_COLOR = 'change_color';
    export const LOAD_LOOK = 'load_look';
    export const ROCKER_STATE = 'rocker_state';
    export const ATTRIBUTE = 'Attribute';
    export const HUANGGUAN = 'Huangguan';
}
